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        <title>Darius Gaiden 2-Player Single-Credit Clear (ABDHLQV)</title>
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        <description>Player 1: me Player 2: deadbabies Darius Gaiden is not a 2D shooter designed with two players in mind.  There are far from enough power-up items to service both players, and the enemy attack patterns in many instances were designed to be dodged by one player only--with some attacks it can be  challenging to tell what's going on with two players and dodging can require tight synchronization to stay alive.  If you want to beat Darius Gaiden with a friend, some careful planning and strategy is necessary. The first thing we thought about was how to distribute power-up items.  In most Darius games there are barely enough power-up items for a single player to obtain full power by the end of the game, and the most important thing in Darius Gaiden is getting one's shot power to an obstacle-piercing level for the later stages.  Being able to use the environment for cover while blasting away at the enemies behind it is essential.  If you want to beat Darius Gaiden with 2 players, you must come to terms with this.  This is difficult to do if you split the shot power-up items (red medals) evenly between players.  In addition, there also are just barely enough rocket power-up items (green medals) to get them to their full power level by the end of the game, and homing rockets, in particular, can be very helpful for the last two stages of the game. Thus, we decided to split the power-ups by type: the player who dies less should get all the red medals until they don't need anymore, while the other player can get all the green medals until they don't need anymore.  The benefits of higher shield levels aren't nearly as important, so shield power-up items (blue medals) can be split fairly evenly by need.  Shield priority should go to the player getting the red medals though. The rocket player can be thought of as a massive bomb reserve to prevent the shot player from dying and downgrading their shot power.  The rocket player can afford to die several times because rocket power is not downgraded upon death.  However, when the shot player dies the whole run can be jeopardized.  Therefore, the shot player should get all the extra bombs (purple medals) to better prevent any single death of theirs, while the rocket player should get the two extra ship icons hidden in stage 3 and stage 6. Recorded in CSMAME v0.144.</description>
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